An Interview (with Mike Krazanowski)
A downloadable game
I interview Mike Krazanowski about his experience with one time use games and game development.
Mike Krazanowski is a veteran of the games industry with 20 years professional experience. He was the lead developer on the Tomb Raider Underworld series and has worked with giants including Nintendo and Sega.
Enjoy!
Additional Notes
This proof of concept was meant to explore two things:
- What would be needed to establish an automated non-destructive asset pipeline that achieves a visual target early.
- "Kinesthetic Flow" is a design constraint I am working on to create deeply relaxing yet engaging content-oriented games.
Status | In development |
Author | 2000% Crew |
Download
Download
OneTimeUse.zip 72 MB